Distributed Processing is a headache
I spent all day trying to get distributed processing to work to no avail. On older iterations in 32bit mode, i was able to peg the 8+ processors at 100% and chew thru renders. Not anymore. Seems to work for some people, doesn’t for many, check the boards.
Distributed and accelerated processing (pegging the cores) is all i (would) use it for; it’s far more efficient to work inside of FCPX for all other outputs (~shares~).
MGAhrens about
Compressor